However, the same does not hold true for strategic resources. If you have more than 1 luxury resource, you can trade the excess with other civilizations. There are three types of resources: strategic resources, luxury resources and bonus resources. Resources Main article: List of resources in Civ5 They also give additional bonuses to Production and Gold income when cities are founded near them or cover them with their territory. Some of these natural wonders are: Old Faithful, Mount Fuji, Krakatoa, and the Great Barrier Reef.
These wonders provide Happiness bonuses to any civilization that discovers them. Wounded units can hide and recover in trees/forests.Ĭivilization V also includes Natural Wonders which are automatically placed around the map.
Plain terrains Grassland, marsh, plains and desert Cold terrains Snow and tundra High terrains Mountains (are impassable to all units except helicopters and Carthaginian troops, after Carthage earns its first Great General) and hills (provide more defense and negate the effect of obstacles such as trees for ranged units) Water terrains Coast, ocean, lakes and rivers (affect those attacking across them and use up all movement points) Forest/Jungles There are several types of forests/jungles representing the four major land masses. Terrains Main article: Terrain (Civ5)Įarth-type map showing various terrain features as well as units, cities and city-states. If you are hostile toward a city-state, its allies become hostile towards you. They provide economic and diplomatic bonuses if you befriend or ally them by doing quests or giving gifts. However, they can expand their territory and acquire the same resources as any player can. One new concept in the game is the addition of city-states - small countries usually limited to a single city, that don't compete to win the game. Instead, units instantly transform into makeshift floating transports when moving into water after the Optics technology is researched.Ĭity-States Main article: City-states (Civ5) The upkeep costs become more expensive the further you are into the game. They also have higher upkeep costs, potentially reducing the number of units you can maintain at one time. Units take longer to produce than in previous games. Players can swap a unit out with one next to it during battle.
Most units can move 2 hexes (4 hexes for mounted units) and are no longer destroyed if they lose a battle, taking damage instead. For example, you cannot have a Horseman and an Archer on one tile. Unlike in previous games, you can have only one unit of each type (Military/Civilian/Embarked) per hex. This only applies to the audio all text is in the language selected.Ĭivilization V has 87 units, ranging from military to civilian.
#Civilization vi completo portugues series#
This is the first incarnation of the series where the leaders speak in their native language in a fully animated diplomacy screen. Nine more civilizations were added with the Gods & Kings expansion pack, and nine other civilizations were added with the Brave New World expansion pack, bringing the total number of civilizations to 43. There are eighteen civilizations available from the start of Civilization V, and seven additional civilizations are made available later through several small DLC add-ons. Civilizations and Leaders Main article: Civilizations (Civ5)